Mobile Privacy Webinar: An obstacle or an opportunity?

Join us on Wednesday 20th September 2023, for a free to register webinar with Gamesforum on how to leverage privacy compliance requirements when it comes to mobile games monetization.
With Google’s recent announcement about consent management platform requirements, GDPR confusion has resurfaced about what it means and what impact this will have on mobile game developers.
Our CEO and Co-Founder Kristan Rivers will be joined by experts Valerio Sudrio from Usercentrics, Manel Simon Martinez from Homa Games and John Speakman of Gamesforum to help unlock the challenges and turn privacy into a monetization opportunity.
Join us on Wednesday 20th September 2023 at 11am UK/12pm EST & 9am Pacific.
It’s free to register so book your seat now using the button below.
A live webchat will also be available during the session for any questions you may have regarding in-game advertising.

Kristan Rivers
CEO and Co-Founder
AdInMo

Valerio Sudrio
Director of Product Management
Usercentrics

Manel Simon Martinez
Head of Mobile
Homa Games

John Speakman (Moderator)
CEO
Gamesforum
More…
It’s going to be the best Christmas ever, for in-game advertising
The ‘golden quarter’ is usually exemplified by retailers and luxury brands throwing huge budgets at extravagant festive ad campaigns. But amid soaring Covid cases, national lockdowns and travel restrictions, rising unemployment and uncertainty over Brexit, advertisers...
AdInMo extends supply-side network with Mobfox integration
AdInMo integration opens new channel for Mobfox clients to target mobile gaming AdInMo, the mobile InGamePlay Brands Ads platform, has completed an integration with global programmatic advertising SSP, Mobfox, extending AdInMo’s supply-side network and providing...
Maintaining Player Immersion
In-game ads are, of course, a necessity of business rather than design, but they can still be implemented with a level of artistry, to maintain your creative vision. Player Immersion is one of the most important concepts in game design, and it’s one that traditional...