This guide takes you through the steps required to integrate the AdInMo SDK in your game so you can start monetizing with InGamePlay brand ads. It should take no more than 10 minutes to integrate the AdInMo SDK in your game project within Unity and Unreal Engine. It really is that easy!


Download SDK here.

For more details on SDK integration, please see Technical Documentation.

Developer Portal

1. Click here to sign up to AdInMo’s developer portal to get started.

2. Create a game on the AdInMo portal by clicking the ‘+ Add New Game’ button. This will create a game key for your game that is required in a later step.

3. Create a placement by clicking on the ‘+ Add New Placement’ button on the game page. Note: a game is required to create a placement. This will also create a placement key for your placement that is required in a later step.

4. Download the AdInMo SDK, click here to be taken to the download page.


The app-ads.txt mechanism was designed by the Interactive Advertising Bureau(IAB) to combat fraud by allowing the app developers/publishers to identify themselves as the legitimate owner of the app. You need to implement it in order to monetize from ads.

You can download our latest .txt here.

Existing app-ads.txt file:

  • Add our details to your existing one. 

Non-existing app-ads.txt file:

1. Ensure that your google play or apple app store has your developer url filled in. This must be the same URL that will serve the app-ads.txt file.
2.Ensure your web server can serve your developer url as plain text.
Place the app-ads.txt file provided in the root directory of your website.
4.https://developer_name.com/app-ads.txt must serve the app-ads.txt as plain text and you should replace developer_name.com with your own URL.

Unity Editor

5. Create/open a project within Unity.

6. Import the AdInMo SDK into Unity, by clicking, ‘Assets’, ‘Import Package’, ‘Custom Package’ and selecting the unity package you just downloaded.

7. Add the AdInMo manager prefab to the scene. From ‘Assets, go to: ‘Adinmo’, ‘Prefabs’, then click and drag the ‘AdinmoManager’ prefab into your scene.

8. Add your game key to the Adinmo Manager.

9. Using a game object that is either an image, quad or sprite, add the ‘AdinmoTexture’ component to that game object.

10. Add your placement key to the component.

11. Once you have added both the game key and the placement key, run your game within Unity Editor to see ads.

Please note

You will not be able to see impressions using a development build, uncheck this option if you are building a release.

Unity Editor also has its own development build option under ‘File’, ‘Build Settings’. Ensure the ‘Development Build’ option is not checked when building for release.

Unreal Engine

5. Create/open a project within Unreal Engine. Please note that the AdInMo Unreal Engine SDK will only work as an engine plugin or in a c++ project.

6. Import the AdInMo SDK plugin to your UE4 project. Find the plugins folder for your project, ‘/[Project Root]/Plugins/[Plugin Name]/’ in your project files then add the AdInMo SDK folder. You may have to create a plugins folder if one doesn’t exist.

7. Go to Place Actors > Adinmo and place the AdinmoManager into the level.

8. Add your game key to the Adinmo Manager.

9. Go to Place Actors > Adinmo, here you will find quads of different aspect ratios.

10. Once you have added at least one quad, add in your placement key from the developer portal (starts with pk…).

11. Once you have added both the game key and the placement key, run your project to see ads.

Aspect Ratios

AdInMo SDK supports thirteen different aspect ratios.

Unity AdInMo SDK Video Tutorial

Check out our video walkthrough taking you step-by-step, how to use the SDK and start placing InGamePlay brand ads in your games.