We’re hiring!

AdInMo was founded to make mobile games advertising better for everyone – developers, advertisers and, most importantly, players. Join us on our journey to make InGamePlay advertising scale globally.

We hire people who share our passion, want to develop their careers in adtech and help our business grow. We strive to foster continuous learning whilst making sure worklife is also fun and promote a culture where everyone can be themselves. Our dev releases are named after Atari classics and Among Us is the official Team AdInMo game.

We have a hybrid working policy with teams in the UK (we’re headquartered in beautiful Edinburgh) and Ukraine. Apply for any of the open positions below or just drop us an email and tell us why you’re awesome and what difference you’re going to make to Team AdInMo.

DevOps Engineer

DevOps Engineer: This is a great time to join Team AdInMo to help us grow and scale our in-game advertising platform where you will be collaborating with our SDK, database and architecture teams to implement best practices, systems and tools in the DevOps toolchain. You’ll be managing AdInMo’s infrastructure with the goal to deliver scalable solutions that are more efficient automated continuous...

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Back-End Engineer

Back-End Engineer: This role is an excellent opportunity to join Team AdInMo and get experienced at fast-paced development in Rust as well as familiarise yourself with the exciting world of game development in both Unity and Unreal. You will design and implement major back-end subsystems, working closely with both the internal SDK development to provide the best APIs as well as demand teams to...

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Front-End Engineer

Front-End Engineer: Working as part of AdInMo’s InGamePlay brand advertising team means you get to experience two of the hottest development markets: games and adtech. We’re building a SaaS in-game ad monetization platform with one clear goal to be the most performant mobile SDK in the market. This role will lead on the front-facing developer portal used by everyone from large global games...

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Product Manager

Product Manager: The Product Manager acts as an ambassador between internal and external commercial and technical stakeholders, articulating and translating their requirements into features and user stories. You will own AdInMo’s product roadmap and ultimately act as the keeper of our long-term product vision. You’ll work closely with all teams, but specifically with the development and ad...

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Data Analyst Ad Ops

Data Analyst: AdInMo is a real-time ad tech platform, and yes we do very cool stuff with games, but everything is underpinned by lots and lots of data and we’re looking for an analytical, communicative, and intellectually curious individual with experience in adtech to join our team. Working in a fast-paced environment, you’ll work as part of the demand team to provide insights and...

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SDK Engineer

SDK Engineer: Working as part of AdInMo’s InGamePlay brand advertising team means you get to experience two of the hottest development markets: games and adtech. The SDK team has one clear goal to be the most performant mobile SDK in the in-game advertising market. You’ll be working within a cross-functional team as well as alongside leading mobile games developers and publishers who work AdInMo...

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InGamePlay Ad Sales Manager

InGamePlay Ad Sales Manager: Games is one of the hottest advertising trends right now and as AdInMo’s adtech business rapidly scales up, it’s an exciting time to join Team AdInMo in an impactful role within a growing organization. Part of the global sales team, the InGamePlay Ad Sales Manager is responsible for generating new business opportunities by securing in-game advertising campaign...

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More…

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Bring it on. Driving change in the ad-ecosystem.

Last week, AdInMo's Ad Ops Director, Reece Eaton, was at ATS London 2022. The ad industry’s favourite event (Cannes who…?) put the quest to create consumer-centric, privacy-first marketing front and centre, and Reece shares his takeaways on the solid progress made.ATS...

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Why it’s all about the player

In part two of our Gamesforum webinar wrap-up, we take a look at player experience and in-game advertising. Using all of the Buffalo Our CEO Kristan Rivers summed things up nicely: “The game experience isn’t just when you’re playing the game”. One of the key...

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