We’re hiring!

AdInMo was founded to make mobile games advertising better for everyone – developers, advertisers and, most importantly, players. Join us on our journey to make InGamePlay advertising scale globally.

We hire people who share our passion, want to develop their careers in adtech and help our business grow. We strive to foster continuous learning whilst making sure worklife is also fun and promote a culture where everyone can be themselves. Our dev releases are named after Atari classics and Among Us is the official Team AdInMo game.

We have a hybrid working policy with teams in the UK (we’re headquartered in beautiful Edinburgh) and Ukraine. Apply for any of the open positions below or just drop us an email and tell us why you’re awesome and what difference you’re going to make to Team AdInMo.

Senior Business Development Manager – Demand

Senior Business Development Manager - Demand: In-game advertising is enjoying accelerated adoption with new industry standards helping propel this exciting new ad format to become part of the standard programmatic media buying mix. This role will help scale our in-game advertising demand to deliver advertiser revenues and manage buy-side partnerships. Well-connected and passionate about ad...

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Back-End Engineer

Back-End Engineer: This role is an excellent opportunity to join Team AdInMo and get experienced at fast-paced development in Rust as well as familiarise yourself with the exciting world of game development in both Unity and Unreal. You will design and implement major back-end subsystems, working closely with both the internal SDK development to provide the best APIs as well as demand teams to...

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More…

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Game Spotlight: Friendbase from Palderio Creative Labs

Friendbase is a virtual world on Android and iOS. The game’s popularity lies in its core values: inclusion, entertainment, cultural globalization, education and safety. Created by award winning game studio Palderio Creative Labs based in Gothenburg, Sweden, ...

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Who is Team AdInMo? Part 5: Product Development

In the next installement of our team interviews we spoke to Product Manager, Herman Khabazov. Herman joined Team AdInMo from hyper-casual games publisher SayGames bringing an insider’s perspective on ad monetization and ideally placed to understand what publishers...

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