Reach diverse mobile audiences
In-game advertising connects brands with consumers via the mobile games they love. Reach diverse player personas with advanced targeting across our all-genre inventory. AdInMo’s platform programmatically serves click-free display and video ads that do not interrupt the game driving higher viewability and attention. Intrinsic in-game advertising ensures your campaign delivers an authentic brand experience that engages players because it’s part of the game.
InGamePlay Brand Advertising

Mobile First
Mobile games has the biggest player base and offers unparalleled scale as a media channel.

Diverse Audiences
Reach different player personas with enriched contextual and behavioural targeting.

Easy Activation
IAB standard creatives. Direct or programmatic. IAB viewability compliance. Brand safety controls.

Attention Metrics
Advanced measurement and reporting including Dwell Time and Brand Interaction Minutes.
Read More >>
Access the world’s biggest gaming audience:
2.7 Billion Mobile Gamers

Make In-Game part of your Media Plan

Case Studies

Entertainment

Snack Foods

Charity

Soft Drinks
News & Insights
In a noisy digital landscape, why is gaming so important for advertisers?
There’s no slowing down for digital any time soon, we’re favouring digital channels more than ever with our time spent consuming content expected to reach a daily average of 8 hours and 23 minutes (very accurate) in 2024. Media consumption has shifted considerably...
AdInMo expands in-game commercial team
Mobile in-game advertising specialist AdInMo has appointed Yasin Dabhelia as VP Programmatic to grow its demand partner network in US, Americas and Europe. AdInMo, the contextual in-game advertising platform has appointed adtech gaming evangelist Yasin Dabhelia as its...
Co-founder Kristan Rivers predicts the year ahead from Attention to Audiences via Monetization Convergence
Depending on where you wish to define the starting point, mobile gaming has been around since 1997 and Nokia’s 6610 phone with the ubiquitous Snake game, or it could be 1999 when a handful of pioneering start-ups (including I-play for whom many of Team AdInMo worked)...