Developers want ads that don’t piss players off!

Our CTO Chris Wright recently took part in a fireside chat at Pocket Gamer Connects to discuss the potential of InGamePlay brand advertising. He was joined by Hannes Hultgren, CSO at Impact Unified and the discussion was moderated by Dave Bradley from Steel Media.
Part of Pocket Gamer’s Growth Track the session (available on demand here) took a deep dive into this new native ad format where ads are dynamically integrated into actual gameplay. Chris and Hannes chatted about the basics of in-game advertising, how it compares with other monetization channels as well as implementation tactics including A/B testing. They explored how the non-interruptive ad formats can actually add to the authenticity of the game and create branded experiences.
Impact Unified is using AdInMo’s SDK to feature ad placements in their cricket title Umpire’s Call and Hannes hit the nail on the head describing in-game advertising as “an ad format that can be truly non-invasive and doesn’t piss people off!”
Here we take a look at some other developer insights and design ideas from the session to help those considering monetizing with in-game advertising.
1. The [in-game advertising] opportunity makes it “a dream for a game designer or developer to put this ad format in your game compared to an interstitial that requires a click and then your player is lost.”
2. In Umpire’s Call, the ads on billboards within the game actually help the game come to life, adding to the atmosphere and increasing player immersion which in turn will increase the playtime and therefore monetization
3. Setting up the SDK was super smooth and the time that it takes to integrate is insignificant. Finding nice spots in your game for ad placements is what takes time, but this is a creative job that is fun and not a burden.
4. The future potential of immersive ad formats would be to implement interactive ads, such as choosing the brand for a branded tournament or players being able to customise the brands shown on clothing or within the stadium.
More…
How CROSSPromo helps studios win big with immersive in-game UA & retention
Case Study: Reducing churn in casual and midcore games using contextual CROSSPromo campaignsIn the hyper-competitive mobile games market, studios are rethinking how they approach user acquisition and retention. With CROSSPromo, studios are discovering a smarter, more...
Meet us at Develop: Brighton 2025
Our very own Kristan is swapping his deck chair for the stage at this year's Develop:Brighton. AdInMo CEO and Co-founder, Kristan R|ivers, will be diving into hybrid monetisation strategies with real studio insights and how to design for in-game ads. Session:...
The Path to Sustainable Revenue in Gaming
AdInMo recently participated in an industry roundtable in Berlin, here’s the key takeaways on the burning topics revolutionizing monetizationHosted by Roberto Louback from Appsflyer during HIT Games Conference in Berlin, our very own Kevin Walsh, Customer Success...