Developers want ads that don’t piss players off!

Our CTO Chris Wright recently took part in a fireside chat at Pocket Gamer Connects to discuss the potential of InGamePlay brand advertising. He was joined by Hannes Hultgren, CSO at Impact Unified and the discussion was moderated by Dave Bradley from Steel Media.
Part of Pocket Gamer’s Growth Track the session (available on demand here) took a deep dive into this new native ad format where ads are dynamically integrated into actual gameplay. Chris and Hannes chatted about the basics of in-game advertising, how it compares with other monetization channels as well as implementation tactics including A/B testing. They explored how the non-interruptive ad formats can actually add to the authenticity of the game and create branded experiences.
Impact Unified is using AdInMo’s SDK to feature ad placements in their cricket title Umpire’s Call and Hannes hit the nail on the head describing in-game advertising as “an ad format that can be truly non-invasive and doesn’t piss people off!”
Here we take a look at some other developer insights and design ideas from the session to help those considering monetizing with in-game advertising.
1. The [in-game advertising] opportunity makes it “a dream for a game designer or developer to put this ad format in your game compared to an interstitial that requires a click and then your player is lost.”
2. In Umpire’s Call, the ads on billboards within the game actually help the game come to life, adding to the atmosphere and increasing player immersion which in turn will increase the playtime and therefore monetization
3. Setting up the SDK was super smooth and the time that it takes to integrate is insignificant. Finding nice spots in your game for ad placements is what takes time, but this is a creative job that is fun and not a burden.
4. The future potential of immersive ad formats would be to implement interactive ads, such as choosing the brand for a branded tournament or players being able to customise the brands shown on clothing or within the stadium.
More…
It’s going to be the best Christmas ever, for in-game advertising
The ‘golden quarter’ is usually exemplified by retailers and luxury brands throwing huge budgets at extravagant festive ad campaigns. But amid soaring Covid cases, national lockdowns and travel restrictions, rising unemployment and uncertainty over Brexit, advertisers...
AdInMo extends supply-side network with Mobfox integration
AdInMo integration opens new channel for Mobfox clients to target mobile gaming AdInMo, the mobile InGamePlay Brands Ads platform, has completed an integration with global programmatic advertising SSP, Mobfox, extending AdInMo’s supply-side network and providing...
Maintaining Player Immersion
In-game ads are, of course, a necessity of business rather than design, but they can still be implemented with a level of artistry, to maintain your creative vision. Player Immersion is one of the most important concepts in game design, and it’s one that traditional...