Interview with Brendan Carney from Asobu

We recently caught up with Brendan Carney, the Founder and CEO of Asobu.
Brendan is a digital advertising veteran, including roles at Microsoft and Yahoo charting both the birth of programmatic and the evolution of digital ads.
We asked Brendan’s the following questions:
- Why did you set up Asobu?
- Why is now such a great time for advertisers to get involved with in-game advertising? What impact and successes have you seen?
- Do you think immersive in-game advertising will replace traditional banner ads in games? And how do you see media buying evolving for games?
- On a geographical basis, have you seen any differences in terms of adoption of in-game advertising?
- AdInMo has been part of the in-game advertising taskforce with IAB and MRC to set a new standard for in-game advertising measurement. How important is this for advertisers?
- How can in-game advertising help advertisers who are currently navigating ecosystem changes e.g. around user tracking?
- What are the main barriers or concerns advertisers may have when it comes to advertising in games e.g. brand safety? How can the industry help overcome these?
- What’s your prediction for in-game advertising in 12 months time?
Watch the full interview.
About Asobu
Asobu is an in-game advertising exchange, connecting the fragmented supply from all major tech vendors across hundreds of games with millions of gamers throughout the world. Access the maximum reach of in-game ad inventory programmatically via a single deal ID with unified reporting and optimisation.
More…
(Un)Reachable Markets
How Parade Media used AdInMo to get their TV products in front of elusive audiences. The Problem Like most media companies, independent TV distributor Parade Media relies on a multi-channel distribution strategy to engage those audiences that just don’t watch...
Why In-Game Advertising Sucks
In-game advertising sucks. That’s not news, but it bears repeating. It doesn’t just suck in the same way that, say, dodgy used car salesmen or “cheese-flavored product” do either, where one party profits wildly while the rest of us get shafted. It’s as frustrating for...
Developer Case Study – TinyBit Studios
TinyBit Studios is a mobile games developer based in Kharkiv, Ukraine’s tech capital. Huge names such as Plarium, Gameloft, and G5 Entertainment have located regional studios in the city - a ringing endorsement of Kharkiv’s deep pool of game development talent. We...