We’re hiring!

AdInMo was founded to make in-game advertising better for everyone developers, advertisers and, most importantly, players. Join us on our journey to scale InGamePlay  globally.We’re a global distributed team and fully embrace today’s remote working world. We have a virtual office called AdInMo Towers in Gather.town which includes a bar for our regular Happy Hour, picnic tables and a meat room (don’t ask).
Team AdInMo also meets up in person at our HQ in beautiful Edinburgh and other hubs, at industry events plus we bring together the entire Team in the annual company meet-up. We want to hire people who will share our passion about making player experience better and want to develop their careers in adtech and game monetization. We strive to foster continuous learning whilst making sure work life is also fun and promote a culture where everyone can be themselves. Onboarding to Team AdInMo includes:

Choosing your preferred equipment

Adding your favourites songs to AdInMix Playlist

A visit to HQ

Memorising the release schedule named after Atari Classics

And answering the key onboarding question: Cat or Dog (you can’t be both..)

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(Un)Reachable Markets

(Un)Reachable Markets

How Parade Media used AdInMo to get their TV products in front of elusive audiences.   The Problem  Like most media companies, independent TV distributor Parade Media relies on a multi-channel distribution strategy to engage those audiences that just don’t watch...

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Why In-Game Advertising Sucks

Why In-Game Advertising Sucks

In-game advertising sucks. That’s not news, but it bears repeating. It doesn’t just suck in the same way that, say, dodgy used car salesmen or “cheese-flavored product” do either, where one party profits wildly while the rest of us get shafted. It’s as frustrating for...

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Developer Case Study – TinyBit Studios

Developer Case Study – TinyBit Studios

TinyBit Studios is a mobile games developer based in Kharkiv, Ukraine’s tech capital. Huge names such as Plarium, Gameloft, and G5 Entertainment have located regional studios in the city - a ringing endorsement of Kharkiv’s deep pool of game development talent. We...

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