Mobile Games Contextual Targeting: Game On
The mobile games ecosystem has been living in and adjusting to a cookie-less, contextual advertising world for a while.
With iOS 14, Apple’s deprecation of IDFA in April 2021 was a much-needed shock to the system for both the games and advertising industries; mobile advertising had become too intrusive from a consumer perspective. Mobile games advertising specifically had reached the point of becoming annoying, repetitive and invasive.
At the time we were asked on a regular basis, what does this mean for the nascent in-game advertising opportunity. Would it fail before it had got started?
From day one, AdInMo’s platform was built from the ground up for a cookie-less, IDFA-less, privacy-respecting advertising experience. InGamePlay brand ads deliver relevant, engaging ads in brand safe environments without a reliance on intrusive targeting identifiers.
Mobile gaming is the largest games platform, with more players than PC, console, and all other games platforms combined. The largest audiences of players are casual players, who are not only used to, but expect, free-to-play, advertising-supported gaming experiences.
But it doesn’t mean they want a bad experience.
Similar to DOOH, basic contextual information is inherent to the in-game advertising ecosystem. Likewise, the same advantages of contextual advertising on web digital advertising extends to in-game advertising: audiences self-select for the types of content they feel is relevant to them.
In the gaming world, alongside geos basic contextual data includes game genre e.g. arcade or action, age rating in the app store or are they iPhone or Android users when they are playing are useful data signals for targeting and measurement.
In addition, and unlike DOOH, in-game ads provide additional behavioural data to help further understand the player persona.
And we believe contextual advertising is only the first step to deliver truly relevant ads to audiences. Gaming can be a casual boredom buster, a hobby or passion or even income generating (pro-gamers and play and earn business models are thriving). Using machine learning to map contextual data to behavioural metrics on gaming habits helps AdInMo establish unique player personas: think late night player or the hyper casual commuter. And what about time and emotion: did the player just win or loose the big boss battle and purchase power: do they regularly buy In-App Purchases etc etc.
‘Embrace serendipity’ is one of my personal mantras. Sometimes, I’ll take a different route on my drive or cycle to my regular haunts. On these trips, I love being exposed to new businesses, buildings and places.
People do not always want or do the same thing. They are not defined by where they live or their age bracket. Advertisers need to embrace change.
Similarly, the “fuzziness” or easily-criticised imprecision of contextual advertising, vs. the theoretical (but let’s be frank not always accurate) precision of user-tracking means that new audiences can be reached and engaged via relevant and meaningful targeting.
As an industry we should be celebrating the demise of cookies and embracing contextual targeting and much more.
Supporting our global developer community is always top of the agenda for Team AdInMo. In the latest installment of the team interviews, we chat with Kiril Rusanov, Technical Support Engineer about helping AdInMo's developer and publisher community monetize with...
Devcom, Gamescom and a lot of Cologne hugging. With highs above 30C every day, and the usual lack of air conditioning in accommodation in Germany, it was hot. Even the conference center, the Koelnmesse, was atypically warm and not the usual refrigerated halls. The...
Meet Team AdInMo at Gamesform London on Thursday 15th September! One of our favourite events Gamesforum returns to London this month and Team AdInMo will be out in force catching up with fellow ad monetizers. Our CEO Kristan Rivers and COO Joanne Lacey will be lifting...