Developers want ads that don’t piss players off!

Apr 28, 2021 | Design, Events, Insights

Our CTO Chris Wright recently took part in a fireside chat at Pocket Gamer Connects to discuss the potential of InGamePlay brand advertising. He was joined by Hannes Hultgren, CSO at Impact Unified and the discussion was moderated by Dave Bradley from Steel Media.

Part of Pocket Gamer’s Growth Track the session (available on demand here) took a deep dive into this new native ad format where ads are dynamically integrated into actual gameplay. Chris and Hannes chatted about the basics of in-game advertising, how it compares with other monetization channels as well as implementation tactics including A/B testing. They explored how the non-interruptive ad formats can actually add to the authenticity of the game and create branded experiences.

Impact Unified is using AdInMo’s SDK to feature ad placements in their cricket title Umpire’s Call and Hannes hit the nail on the head describing in-game advertising as “an ad format that can be truly non-invasive and doesn’t piss people off!”

Here we take a look at some other developer insights and design ideas from the session to help those considering monetizing with in-game advertising. 

1. The [in-game advertising] opportunity makes it “a dream for a game designer or developer to put this ad format in your game compared to an interstitial that requires a click and then your player is lost.”

2. In Umpire’s Call, the ads on billboards within the game actually help the game come to life, adding to the atmosphere and increasing player immersion which in turn will increase the playtime and therefore monetization 

3. Setting up the SDK was super smooth and the time that it takes to integrate is insignificant. Finding nice spots in your game for ad placements is what takes time, but this is a creative job that is fun and not a burden.

4. The future potential of immersive ad formats would be to implement interactive ads, such as choosing the brand for a branded tournament or players being able to customise the brands shown on clothing or within the stadium.

More…

Walking the Walk of Mobile InGame Advertising

Walking the Walk of Mobile InGame Advertising

On Wednesday 9th June we will be previewing the results of recent InGamePlay brand advertising campaign with breast cancer charity Walk the Walk to IAB members as part of IAB UK's Gaming Week. We're honoured to be joined by the CEO of the charity Nina Barlough CBE...

read more
May Developer Shoutout

May Developer Shoutout

Each month we want to give kudos to our developer community. Mobile games development is a fine balance between designing the best games, keeping players happy and paying the bills. We get it. These are the developers pioneering the use of native InGame advertising in...

read more
Player Insights 2021

Player Insights 2021

What do players really think about ads in mobile games? In conjunction with Pocketgamer.com we decided to find out! Whilst advertising is accepted by consumers if they want to play the games they want for free, the number of ads and different ad formats can have a...

read more
Share This