“Gamers are not who brands think they are”

On 18th February our CEO Kristan Rivers will participate in an industry panel hosted by the Mobile Ecosystem Forum looking at the top trends for mobile games in 2021. One of his fellow panellists will be Jonathan Stringfield, Global Business Marketing from Activision Blizzard Media who recently published the findings of a quantitative study called the Gallery of the Gamer.
The study provides some fascinating insights into the complexity of the gaming audience. We saw Jonathan present the findings at The Drum’s Predictions 2021 . Here’s our key takeaways and why mobile games players are so interesting for brand advertisers.
1. One of the main blockages in terms of understanding gaming and gamers is around the audience – the incomprehensive stereotyping being largely at fault. Even the title of “gamer” may be problematic to both gamers and marketers as a lot of people do not recognise themselves as a gamer and only a small minority of all gamers actually fit the typical stereotype of a “gamer”.
2. Only 40% of all gamers studied in Activision Blizzard Media’s research identify as a “gamer”. If marketers are only focused on those who self identify as “gamers” then they are potentially missing out on more than half of the actual playing audience.

3. Activision Blizzard Media identified six distinct gamer personas not based on the typical demographics or device usage but instead revolving around the ways in which individuals interact with the gaming ecosystem: Super Swipers (32%), Dabblers (18.8%), Denialists (9.9%), Lifestylists (10.9%), Player Ones (24.8%) and Next Levelers (4%). The first three of which do not identify as a “gamer”.
4. Look to mobile – All types of gaming persona’s play mobile games, it doesn’t matter if they are the most or least intensive of players. For marketers, starting with mobile provides scale and multiple means of entry.
5. Context matters – Gaming provides the opportunity for creative experimentation, but the right experience on the right platform is the key to success. Gaming has a lot of wonderful contexts that are inherently brand safe, high quality and check all of the boxes that marketers might like when thinking about the best places to insert their ads.
You can hear more from Activision Blizzard Media on the 18th of February at MEF’s “Mobile Games Trends 2021” moderated by Senior Analyst George Jijiashvili from Omdia.
More...
Making the Jump to Hyper (Casual) Space
Team AdInMo is a big fan of Pocket Gamer Connects (we were at the first one in 2014 in London, back in the days when you could shake hands with people) Last month’s digital version wasn’t quite as much fun, but held just as much insight. Our resident game designer...
What developers think about InGame Advertising
What developers think about InGame Advertising We teamed up with the guys from Pocketgamer.biz to support their annual mobile games developer trends survey. Download our latest paper featuring previously unreleased findings from the study with an exclusive look at the...
Placing AdInMo Ads – A Designer’s Guide
Where’s the best place to integrate in-game brand ads in your own games? This is a multi-layered issue, and the answer will vary greatly based on your specific game, but here are some general best practices that will help you rack up as many impressions as possible!...