Introducing AdInMo’s impression checker tool: optimising ad revenue before deployment

For developers, placing ads in games has historically been an area of headaches and compromises. We all know that traditional in-game advertising sucks; this is exactly why AdInMo offers an alternative solution where the ads placed are non-interruptive, and are integrated directly within gameplay. This means that players’ enjoyment is not disrupted with full screen ads, and developers no longer need to force users to click out of their game in order to generate ad revenue. But the important question is, how can developers maximise their monetisation with AdInMo?
Monetising Impressionable Moments
The AdInMo SDK considers viewability metrics including size of the ad placement on screen, amount of time that the placement is viewable in the game scene, and whether the placement is occluded by other game environment objects. If the placement meets and passes these tests during gameplay, AdInMo considers it a valid impressionable moment. It is therefore in the developers best interest to ensure that the ad placements are visible and unobstructed in order to maximise monetisation.
Impression Checker Tool
Usually, while a game is in development it is difficult to spot if ad placement is going to create a valid impression versus an invalid impression. AdInMo’s patent-pending impression checker tool solves this problem, saving developers the guesswork. The impression checker tool allows game developers to easily detect if an ad placement will likely generate a valid impression, by running the same impression viewability tests during development that would run in a live game.
Green indicates a valid impression.
And red indicates an invalid impression.
Problem Solved
Using AdInMo’s impression checker tool, game developers can take away the guesswork and make more revenue by ensuring that in-game placements will generate valid impressions.
More…
InMobi – the time is right for ‘mobile product placement’
Interview with David DiAngelo, VP of marketplace development at InMobi Anyone who has seen the movie Castaway will know what product placement is. Tom Hanks stars as a FedEx employee. He flies on a FedEx plane. He opens a lot of FedEx packages. This is a particularly...
TinyBit Studios – Annoying ads ‘bite the hand that feeds you’
Interview with Mark Currie, Development Operations Director at TinyBit Studios In a consumer survey by Google, 69 percent of people surveyed said they were motivated to install ad blockers by annoying or intrusive ads. This was quite a shocking thing to publish – from...
Mobile games trends 2021: key takeaways from MEF’s webinar
AdInMo’s CEO Kristan Rivers recently participated in a industry discussion hosted by MEF and moderated by Omdia’s Senior Games Analyst George Jijiashvili, discussing key trends in mobile games. He was joined by Jonathan Stringfield, VP Global Business Marketing,...