We’re hiring!

AdInMo was founded to make in-game advertising better for everyone developers, advertisers and, most importantly, players. Join us on our journey to scale InGamePlay  globally.We’re a global distributed team and fully embrace today’s remote working world. We have a virtual office called AdInMo Towers in Gather.town which includes a bar for our regular Happy Hour, picnic tables and a meat room (don’t ask).
Team AdInMo also meets up in person at our HQ in beautiful Edinburgh and other hubs, at industry events plus we bring together the entire Team in the annual company meet-up. We want to hire people who will share our passion about making player experience better and want to develop their careers in adtech and game monetization. We strive to foster continuous learning whilst making sure work life is also fun and promote a culture where everyone can be themselves. Onboarding to Team AdInMo includes:

Choosing your preferred equipment

Adding your favourites songs to AdInMix Playlist

A visit to HQ

Memorising the release schedule named after Atari Classics

And answering the key onboarding question: Cat or Dog (you can’t be both..)

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Game Spotlight: 100 Doors Escape from Prison from Peaksel

Game Spotlight: 100 Doors Escape from Prison from Peaksel

With 100 Doors: Escape from Prison, Peaksel have unlocked the secret to a great InGamePlay ad integration. The game is a classic escape-the-room style puzzler with a gritty prison twist, where players must scheme their way to a solution in each cell, each conundrum...

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Stealth Master InGamePlay Case Study

Stealth Master InGamePlay Case Study

Global hyper-casual games publisher SayGames see in-game advertising as a strategic opportunity to improve player experience and drive incremental revenue. In our latest game developer case study, we take a look at how SayGames integrated AdInMo’s InGamePlay brand ads...

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December Developer Shoutout

AdInMo Developer Shoutout

We want to give kudos to our developer community. Mobile games development is a fine balance between designing the best games, keeping players happy and paying the bills. In this Quarter 1 2022 edition of the AdInMo Developer Shoutout we’ll be talking about some of...

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