AdInMo SDK: Placement Settings

AdInMo SDK: Placement Settings Ads that are part of the gameplay solve the biggest monetization problems: immersion and retention, but we also get it’s just as important to maintain the game’s authenticity. As with any monetization method, InGamePlay best practice...

AdInMo Interviews | Enric Pedró – Tilting Point

AdInMo Interviews | Enric Pedró – Tilting Point Earlier this year we co-hosted the Pocket Gamer Mobile Monetiser Summit packed with expert insights on future-proofing game monetization strategies. We caught up with Enric Pedró, VP of Growth at Tilting Point...

Game Spotlight: Bus Simulator Real from Shadow Mission Game Soft

Game Spotlight: Bus Simulator Real from Shadow Mission Game Soft Bus Simulator Real is a popular simulator title from India-based developer Shadow Mission Game Soft. The game features a lot of local flavour, with accurate recreations of Indian locations and traffic...

Game Spotlight: The Wanderer from Jamie Parish

Game Spotlight: The Wanderer from Jamie Parish Jamie Parish is a UK-based Unity developer, best known for his 2018 mobile RPG The Wanderer. Jamie worked as the sole developer on the game, and has kept it going since with regular content and QoL updates. The game was...

Testing Features and Techniques

Testing Features and Techniques Testing your game is one of the most important, and often undervalued, facets of game development. Good testers, and good test procedures, can be the difference between a smash-hit Game of the Year, and a buggy, disappointing,...

5th May: Nathan is Speaking at Startups 101, Turing Fest 2022

5th May: Nathan is Speaking at Startups 101, Turing Fest 2022 Our Head of Game Design is taking part in a panel discussion at Turing Fest’s Startups 101 event in Dundee this week! Nathan will join a panel of other recent startup hires including, Lewis Sweenie...
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